Part One- You will expand on what you originally wrote by creating a Narrative and an Avatar for your character. In other words, you’ll be writing a day in the life of this character in the Game.
Sample work: https://sites.google.com/a/scarletmail.rutgers.edu/villanofinalportfolio215/home/gamer-persona
The primary information collected during the researchers direct observations of participants, being the production of interview transcripts is un-biased, as the researcher collected it themselves, giving them more control in the data being original.
Nonetheless, participants may have unknowingly held back information or might have given answers that they thought would give the known researcher what they wanted and/or needed to hear. On the other hand, some answers were not as detailed, this could have been due to withholding information due to the knowing of each other.
The data was reported in the language of the participant and was analysed by themes from the description given.
When using thematic analysis (Braun & Clark, 2006), several themes were identified:
Theme 1- Both participants have jobs and can financially support themselves.
Theme 2- Both are concerned with their time management.
Theme 3- No problems were mentioned from either, when adapting to new peers or environments.
Theme 4- Both have active family and social lives, making the workload a concern for both.
The main concern was identified as time management and workload based on the summary of the similarities and differences from both interviews.
Additional support of this result can be found in the wider reading journal articles published by Burston (2017), Anderson et al (2017) and Graham (2015).
In accordance with the literature review articles, each acknowledged the main concern of time management but considered it was not the primary concern.