Otodecks

  We will assess your work based on the following requirements and criteria:  R1: The application should contain all the basic functionality shown in class: ◦ R1A: can load audio files into audio players ◦ R1B: can play two or more tracks ◦ R1C: can mix the tracks by varying each of their volumes ◦ R1D: can speed up and slow down the tracks  R2: Implementation of a custom deck control Component with custom graphics which allows the user to control deck playback in some way that is more advanced than stop/ start. ◦ R2A: Component has custom graphics implemented in a paint function ◦ R2B: Component enables the user to control the playback of a deck somehow  R3: Implementation of a music library component which allows the user to manage their music library ◦ R3A: Component allows the user to add files to their library ◦ R3B: Component parses and displays meta data such as filename and song length ◦ R3C: Component allows the user to search for files ◦ R3D: Component allows the user to load files from the library into a deck ◦ R3E: The music library persists so that it is restored when the user exits then restarts the application  R4: Implementation of a complete custom GUI ◦ R4A: GUI layout is significantly different from the basic DeckGUI shown in class, with extra controls ◦ R4B: GUI layout includes the custom Component from R2 ◦ R4C: GUI layout includes the music library component fro R3 Code style and technique Your code should be written according to the following style and technique guidelines:  C1: Code is organised into header (.h or .hpp) files and implementation files (.cpp). Header files contain class interface definitions, cpp files contain implementations of class function memenbers.  C2: Class interfaces in header files have comments for each public function describing purpose, inputs and outputs  C3: Code is laid out clearly with consistent indenting  C4: Code is organised into functions with clear inputs and outputs and a clear, limited purpose  C5: Code is stateless wherever possible – functions make use of data passing in preference to global or class scope data.  C6: Functions, classes and variables have meaningful names, with a consistent naming style  C7: Functions do not change the state of class or global scope variables unless that is the explicit purpose of a function (e.g. a setter) Documentation You should write a report and submit your source code. The submission should contain the following items and information:  D1: Source code in standard ZIP format  D2: Report in PDF format  D3: Requirements: for each sub requirement (R1A → R4C) state how this was achieved or if it was not achieved. Explain where it can be found in the code. Use focused, short code extracts if they make your explanation clearer. Use annotated screenshots to describe your GUI components  D4: Video tutorial: please upload a short video tutorial (5 minutes long) aimed at budding DJs who might want to use your software. Show how the user can load files into the players, how they can use the playback controls and any other features such as the music library and your custom deck control.        

Sample Solution

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