Social Work

A. (Can you just make up something) Interests and Hobbies: B. (Can you just make up something) Strengths/Qualifications for the Practicum: C. (Can you just make up something) Weaknesses/Learning needs from the Practicum Agency: D. (Can you just make up something) Type of Supervision Desired 6. How would you describe your childhood and family of origin? What influence has this had on you today? 7. What significant life events have you experienced? 8. Besides school, what other areas of interest (or involvement) do you have? 9. How would you describe yourself? Include an assessment of your strengths and weaknesses. 10. How do you think others see you? 11. What causes you stress, how do you respond when stressed and what coping mechanisms do you use? 12. Describe what skills you would like to further develop in your practicum experience, what your expectations are, and what most concerns you about your practicum experience: 13. Describe your social work knowledge and skills: 14. Describe how your values fit with the social work profession:

Sample Answer

Social work is an academic discipline and profession that concerns itself with individuals, families, groups and communities in an effort to enhance social functioning and overall well-being. Qualities needed for social work are critical, organization, emotional intelligence, proper communication skills, empathy, tolerance and setting of boundaries. The values highlighted above fit well into the profession of social work since they are all centered on better relations with humanity.

3. Convenience AND UX

When working with convenience and UX it is imperative to have a common comprehension and establishment to the idea of particularly UX. Various methodologies exist with regards to recognize ease of use and UX. In any case, all methodologies concur upon UX starting from convenience, and the change from ease of use towards UX incorporates an increasingly positive, comprehensive, non-instrumental and gluttonous view. [REF]

1.3.1. Ease of use

Ease of use is by the ISO 9241 standard characterized as: "The degree to which an item can be utilized by indicated clients to accomplish determined objectives with adequacy, effectiveness and fulfillment in a predetermined setting of utilization." [REF]

Ease of use building centers around the usability and learnability, effectiveness, memorability, mistakes and fulfillment of an item and on how the collaboration can be estimated. (Nielsen, 1994) Usability regularly centers around executing tests with the emphasis on evacuating mediocre and non-usable components from an item, along these lines it is very hazard arranged. [REF] Focus is on the productivity of utilizing the item as opposed to seeing how individuals experience the item. Henceforth ease of use strategies have a progressively quantitative nature and incorporate AB-testing, execution tests, ease of use assessments, and so on. [REF]

1.3.2. Client EXPERIENCE (UX)

Despite the fact that it is concurred that UX is starting from ease of use, no regular meaning of UX is settled upon.

UX is by the ISO XX standard characterized as: "Individual's observations and reactions coming about because of the utilization as well as foreseen utilization of an item, framework or administration" Furthermore, it is noticed that: "Client Experience incorporates every one of the clients' feelings, convictions, inclinations, recognitions, physical and mental reactions, practices and achievements that happen previously, during and after use". (ISO, 2010) A subsequent note states: "Client experience is a result of brand picture, introduction, usefulness, framework execution, intelligent conduct and assistive abilities of the intuitive framework the u