Vulnerability Memo

 

Your task this week is to check the internet and the Common Vulnerabilities and Exposures (CVE) List for
networked IoT or IoMT devices with publicly known problems identified in the past six months.
Select two devices related that might be relevant to the organization setting and review what is known about
the vulnerabilities of these devices.
For each device, include background information about the device, a description of the vulnerability, possible
solutions that have been identified to fix the vulnerability, and your recommendation on whether the
organization should avoid the product.
Use this Memo Template to record your work.
How Will My Work Be Evaluated?
In writing a clear and concise memo to inform management about potential vulnerabilities, you are
demonstrating communication skills, technical expertise, and responsiveness to stakeholder needs and
concerns.
The following evaluation criteria aligned to the competencies will be used to grade your assignment:
1.2.1: Identify the target audience, the context, and the goal of the communication.
1.3.4: Balance original content with supporting sources.
1.4.1: Produce grammatically correct material in standard academic English that supports the communication.
2.1.1: Identify the issue or problem under consideration.
10.1.1: Identify the problem to be solved.
10.1.3: Define the specifications of required technologies.
12.1.1: Determine business needs that require policies, processes, and procedures.
12.3.1: Select controls.
12.3.2: Describe the implementation of controls

 

 

Sample Solution

 

 

 

How Teenagers Spend Their Money

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descriptive paper sampleAdolescence is the point at which an individual movements from being a kid to being a grown-up, prepared to take on obligations, and face the difficulties of this present reality. Simultaneously, immaturity is additionally the ideal opportunity for having some good times and treating life in likely the most loosened up way ever, which doesn’t naturally mean flippancy. In spite of the fact that numerous grown-ups trust American young people go through cash for the most part on diversion, inquire about shows this isn’t valid.

Shockingly, American young people spend substantially less cash on computer games or shows as it is generally considered. As indicated by a semiannual report gave by Piper Jaffray in April 2014, the significant piece of young people’s uses goes to nourishment (Business Insider). In reality, as the chart from the report appears, American young people enthusiastically spend about 21% of their cash on nourishment, generally at Starbucks.

The last actuality is by all accounts by one way or another associated with the new pattern in U.S. young culture, which is hanging out in eateries as opposed to in shopping centers. For instance, in 2014, American adolescents visited shopping centers on normal multiple times, contrasted with multiple times in 2007. As the report propounds, “Eateries have become a social affair spot and adolescents are progressively proposing they lean toward feasting out to different types of status brand spending. We consider eateries to be the cutting edge hang out for teenagers.” The alleged shopping center culture is by all accounts fading for more class (Quartz).

Alongside nourishment, American teenagers spend around equivalent measures of cash on garments. Generally, they offer inclination to athletic wear as opposed to denim attire. Adolescents in the U.S. appear to favor the “athleisure”— dress which can be worn both inside and outside of rec centers. Athleisure favored in 2014 is fabricated by such brands as Adidas, Lululemon, Juicy Couture, Athleta, and some others (Business Insid

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