Computing Graphic

Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk, the ground, a table, or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember, you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes).
Apply horizontal, vertical, and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:
WASD keys: These keys should be used to control the forward, backward, left, and right motion.
QE keys: These keys should be used to control the upward and downward movement.
Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:
Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.
Mouse scroll: This should be used to adjust the speed of the movement, or the speed the camera travels around the scene.
Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency, please use the letter “P” keyboard key. To accomplish this work, you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.
Create code that follows a logical flow without syntax errors. The code you create has to be executable and all the code that is included needs to be reached by the execution. Note that not everything should be written in a single function and your work should be well-modularized.
Apply coding best practices in your creations. Pay particular attention to the way you format and comment your code. Program code should be easy to read and follow industry standard code formatting practices, such as indentation and spacing. Commenting best practices should be in place to ensure the source code is briefly and clearly explained using descriptive comments.

 

Sample Solution

able to buy low cost furniture, however they had to assemble and collect the flat-packed furniture from stores.  IKEA to was able to reduce costs, as this costly part of the value chain was carried out by the customer.

IKEA had excellent international procurement. Thirty buying offices were created to source from over 1,400 suppliers worldwide, IKEA negotiated prices that were between 20-40% lower than competitors for comparable goods. IKEA was successful at i) identifying worldwide suppliers and ii) managing quality and iii) prices with suppliers, to keep margins low.

It had excellent supply chain management and utilized the latest IT infrastructure.  Due to the sheer number of orders and components required by the company – IKEA developed an efficient system for ordering from suppliers, integrating them into products and delivering them to stores.  This was achieved by a world network of 14 warehouses.  Inventory was stored – and the IT system managed supply and demand to stores, keeping inventory costs low.

Anticipating the needs and wants of customers. IKEA was successful in product design and ensuring ranges were modern and of good quality.

Challenges and outlook for IKEA:

Its expansion into the US market. It adopted an ethnocentric strategy for going international – where it had standardized products and standardized operations. This helped to keep costs low, but ignored the different tastes and preferences of the US market and the way they purchased furniture. IKEA had to change the model of operating, giving greater ownership to its US subsidiary, to become polycentric – stores in the US had the ability to adapt furniture and customize to suit the local market. Costs increased as a result, but this localization approach was necessary for sales.

IKEA has looked towards emerging markets e.g. China for growth. Further adaptation to products has been necessary – including pricing strategy. Income levels of consumers is lower and stores needed to be located within the cities as car ownership is lower. IKEA has experienced greater competition from national brand

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