Aspects of attention that occur while playing video games

 

1. Discuss the aspects of attention that occur while playing video games

2. what are some factors that could negatively impact your ability to pay attention.

3. Provide both personal examples and research citations to support your answer.

Sample Solution

The aspects of attention that occur while playing video games can be both positive and negative. On the positive side, attention skills such as focus and concentration are enhanced–allowing players to stay on task regardless of how long they’ve been playing (Dumford & Therrien 2017). Additionally, it has been shown that action-packed video games can help increase reaction times due increased amounts of visual stimulation being presented which helps keep gamers alert and engaged (Boot et al., 2009). Moreover, some studies have even suggested that playing video games may improve problem-solving abilities as well by having players navigate through difficult mazes or puzzles in order progress within the game (Aurora et al., 2019).

On the other hand, there are also potential risks associated with spending excessive amounts time in front of a screen. Eye strain is one particular issue that arises from overusing a computer monitor for extended periods; this may lead to headaches or blurred vision depending on the individual’s circumstances (Pagulayan et al., 2003). Furthermore, many popular titles contain large doses of violence which could potentially desensitize players to real-life violent scenarios if not monitored carefully (Carnagey et al., 2007). Finally, addiction issues have become more common among gamers which has further encouraged researchers to study how new technologies may impact physical health—including signs related to depression or anxiety (Hussain & Griffiths 2015).

Overall, both positive and negative aspects exist when it comes attention related topics while playing video games. Proper precautions should be taken when engaging with these types media in order prevent any potential harm from occurring such as limiting playtime hours or only allowing mature content when appropriate.

e army, bear arms and apply to the rules of jus in bello. (Frowe (2011), Page 101-3). This suggests Frowe seeks a fair, just war between two participants avoiding non-combatant deaths, but wouldn’t this lead to higher death rate for combatants, as both sides have relatively equal chance to win since both use similar tactics? Nevertheless, arguably Frowe will argue that combatant can lawfully kill each other, showing this is just, which is also supported by Vittola, who states: ‘it is lawful to draw the sword and use it against malefactors (Begby et al (2006b), Page 309).’
In addition, Vittola expresses the extent of military tactics used, but never reaches a conclusion whether it’s lawful or not to proceed these actions, as he constantly found a middle ground, where it can be lawful to do such things but never always (Begby et al (2006b), Page 326-31). This is supported by Frowe, who measures the legitimate tactics according to proportionality and military necessity. It depends on the magnitude of how much damage done to one another, in order to judge the actions after a war. For example, one cannot simply nuke the terrorist groups throughout the middle-east, because it is not only proportional, it will damage the whole population, an unintended consequence. More importantly, the soldiers must have the right intention in what they are going to achieve, sacrificing the costs to their actions. For example: if soldiers want to execute all prisoners of war, they must do it for the right intention and for a just cause, proportional to the harm done to them. This is supported by Vittola: ‘not always lawful to execute all combatants…we must take account… scale of the injury inflicted by the enemy.’ This is further supported by Frowe approach, which is a lot more moral than Vittola’s view but implies the same agendas: ‘can’t be punished simply for fighting.’ This means one cannot simply punish another because they have been a combatant. They must be treated as humanely as possible. However, the situation is escalated if killing them can lead to peace and security, within the interests of all parties.
Overall, jus in bello suggests in wars, harm can only be used against combatants, never against the innocent. But in the end, the aim is to establish peace and security within the commonwealth. As Vittola’s conclusion: ‘the pursuit of justice for which he fights and the defence of his homeland’ is what nations should be fighting for in wars (Begby et al (2006b), Page 332). Thus, although today’s world has developed, we can

This question has been answered.

Get Answer
WeCreativez WhatsApp Support
Our customer support team is here to answer your questions. Ask us anything!
👋 Hi, Welcome to Compliant Papers.