DECLARATION OF SOLE AUTHORSHIP

ABSTRACT
Introduction virtual and augmented reality into academic institutions lists the technological solutions adopted to curb the effects of COVID-19 pandemic. Virtual and augmented reality introduces new challenges that educational institutions must solve to improve its effectiveness. Some of the difficulties are experienced in teaching technical subjects such as nursing that require practical sessions. The paper provides a procedure and essential factors that institutions should consider when adopting virtual and augmented reality. The adoption of technology is the best tool that institutions must use to overcome COVID-19 pandemic impacts.

TABLE OF CONTENT

Table of Contents
LIST OF TABLES AND FIGURES 5
GLOSSARY 6
1.0INTRODUCTION 7
2.0 DISCUSSION 8
2.1 Problem 9
2.2 Solution 10
2.3 Conceptualization 11
2.4 Implementation 12
3.0 CONCLUSION/RECOMMENDATIONS 13
4.0 REFERENCES 14
5.0 APPENDIX 15

LIST OF TABLES AND FIGURES
Figure 1. Conceptualization of Virtual and Augmented Learning 10
Figure 2. Main Features in an E-Learning Website 11

GLOSSARY
Augmented reality: A feature that adds modifies a live view by adding digital elements mostly using a camera from a smartphone.
Virtual reality: the complete transfer from the physical world to give a different imaginary experience.

1.0 INTRODUCTION
The COVID-19 pandemic has affected different sectors of the economy, as evidenced by the urgent call for changes. The education sector list among the most affected parts of economic development. Most schools in different parts of the world have taken various measures to accommodate the dynamics resulting from the pandemic. Virtual and augmented reality lists among the major solutions that the world strives to adopt following the nature of the epidemic. The adoption of virtual and augmented is gradual as it significantly depends on technological revolutions. Some schools in the developed parts of the world have partially adopted virtual and augmented reality via online classes and protocoled examinations. Virtual and augmented reality presents both benefits and challenges, as evident by schools that have completed the initial stages of adopting it. The research focuses on the possible solutions to the difficulties associated with introducing virtual and augmented reality to academic institutions.

2.0 DISCUSSION
2.1 Problem Statement
The nature of COVID-19 limits normal academic processes such as attending classes and socializing with each other. The infectious nature of the pandemic possesses a challenge to the education sector to adjust to a new normal. Most schools have shifted to the use of online platforms such as zoom and protocoled tests. The online mode of teaching has received critics due to complications and limited efficiency. Some countries have had to close schools due to a lack of technology and adequate IT knowledge.
Some of the critics in using online platforms are lack of engagement and limited supervision. Most find the interaction between students and limiting, especially for the technical subjects. The online system barely impacts students socially and in other activities such as extra-curricular. The use of online platforms fails to achieve social learning, which is an essential part of education. The challenges associated with virtual and augmented reality platforms make it easy for most countries to open up schools [1].
In some fields like technical trades, nursing, medical science, etc., it has widened up gaps in establishing an appropriate virtual classroom. In this digital era, it is imperative to brought in sophisticated and advanced technology to aid students and fill in the gaps arising due to this emergency. Augmented reality or Virtual reality tools has never been so vital, and this pandemic has emphasized the gaps of the system that should have been addressed way back.
2.2 Solutions
The suggested solutions to the problem focus on curbing the challenges that the education sector faces due to the COVID-19 pandemic impacts. The application of the solutions will depend on the level of technology and adjustment each country has made. The solution includes introducing technology in all education sectors, training on information technology, and creating a website that allows social and academic interaction.
The most suitable solution is introducing and developing technology to achieve academic expectations using virtual and augmented reality. The solution is achievable through research to create a website with a variety of features. The site should accommodate different dynamics of learning, such as social, psychological, and spiritual. The features on the website must be accessible to students regardless of their physical states. For instance, the site should facilitate video meetings and discussions. The visually impaired learners should have a unique feature that makes it easy to interact with the trainers [2].
The country must also in training tutors and students on how to use the website with minimal challenges. The contracted IT company must meet specific qualifications, such as previously working with the education sector. IT specialists must also have a solid understanding of the aspects of the curriculum to avoid complications. The accessibility should be unique based on the level of education to achieve the objectives of organizations [1].

2.3 Conceptualization of Virtual and Augmented Learning

2.4 Implementation
The implementation of the solution entails creating a website that will allow interaction of students. Some of the compulsory aspects that the It specialist must include when building the site are listed in the table.
Main Features in an E-Learning Website
Feature Function
Robust search function • Aids students and tutors to easily find way out
• Reduce the time required to access specific information
• Reduce frustration among students
• Facilitate speedy navigation and browsing
Video Supporting tool • Improves interaction between tutor and students
• Facilitates physical meeting for better discussions among students
• Promotes social learning via physical interaction
Brand and visual consistency • Improve communication between users
• Ease for virtual laboratory demonstration
• Ease the process of teaching technical subjects that require experimentation.
Mobile-Accessible • Allow students without laptops to access the class
• Ease implementation in developing countries
• Ease accessibility and navigation
Endless scroll • Easy to navigation with minimal menu tools
• Easy to curate content
Address sensitivity Easy for tutors to track students
Easy to monitor any cheating-related issues

3.0 CONCLUSION/RECOMMENDATIONS
The introduction of virtual and augmented reality in education focuses on creating a new normal following the COVID-19 pandemic impacts. Some schools in different parts of the world have started using the online zoom to facilitate classes and tests. The online learning process has faced various critics, such as lack of social interaction among students. Online learning limits the level of tutor-student engagement, which makes it ineffective. The proposed solution to the problem of stunted education due to COVID-19 is to adopt technology and create a website that will support the new normal education. The website must have certain features to ease the interaction between students and teachers. The government should also invest in training teachers and students on how to use technology. The education body should also consider providing mobile phones and computers to all students originating from financially challenged families. The virtual and augmented reality facilitating website must also accommodate all students regardless of the physical state.

4.0 REFERENCES
References

[1] E. P. I. School, “AccreditedSchoolOnline.org” [Online]. Available: https://www.accreditedschoolsonline.org/resources/emergency-preparedness-in-school/. [Accessed 08 July 2020].

[2] “. C.-1. p. h. c. e. f. T. i. h. “, “World Economic Forum,” [Online]. Available: https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-online-digital-learning/. [Accessed 07 July 2020].

[3] A. R. T. F. o. Education, “Interestingengineering.com,” [Online]. Available: https://interestingengineering.com/augmented-reality-the-future-of-education. [Accessed 06 July 2020].

5.0 APPENDIX
Comparison between In-person, Blended and Online Learning

Sample Solution

The Back Bones Connected to the Neck Bone, and The X-beams Connected to Liberal Arts Education

Patients who don’t realize a lot of will pose a great deal of inquiries that specialists must comprehend. As new associates who are inexperienced with new openings or new machines, they need another person’s assistance. One of the respondents referenced in the Eriksson article said that they took in a ton from individuals cooperating, so as a partner they will help one another. Consequently, you can improve as a group by showing each other partners. In the event that they are effective laborers, particularly in the event that they have great relational abilities with one another, they can complete the work as fast as could be expected under the circumstances.

In the event that you are breaking a bone or doing an intensive dental test, you will be influenced by the X – beam gadget. X-beam photography is a technique for capturing interior organs and bones through garments and skin. This method decreases the requirement for exploratory medical procedure and makes determination and treatment of wounds and sicknesses quicker and more secure quicker. X-beam itself was found by German physicist Wilhelm Röntgen in 1896. In the same way as other different researchers, X – beam contemplates cathode lines. Since the mid-nineteenth century researchers have found that they can spill out of a charged conductor (called a cathode) to another conductor through a vacuum (generally a glass vessel from which practically the sum total of what air has been evacuated). did. . At the point when charge streams, the radiation has all the earmarks of being discharged from the contrarily charged terminal (called the cathode) to the anode, which is the decidedly charged cathode. This is a cathode line

In 1895, German researcher Wilhelm Conrad Röntgen first watched and recorded X-beams. He found that transmitting X – beams through his arms and hands made a point by point picture of the bones. At the point when you take X-beams, X-beam delicate movies are put on one side of the body and X-beams go through you. Bones are denser than the skin and retain more X-beams, so the bone shadow stays on the X-beam film and the skin looks straightforward. Our sun oriented radiation tops in the noticeable range, however the’s sun is more sultry, principally transmitting X-beams. So as to consider the sundial, researchers utilized information gathered by X – beam identifiers made on earth circle satellites. The dawn rocket in Japan made these x – beam pictures of the sun, permitting researchers to view and record the progression of sundial vitality

Different pieces of the body ingest X-beams to shifting degrees. Thick bones ingest the greater part of the radiation, however delicate tissues, for example, muscle, fat, organs send more X-beams. Thus, bone seems white with X-beams, delicate tissue is dim shadow, and air seems dark. Up to this point, the X-beam picture was still put away on an enormous film (it resembles a major photographic negative). Today, most pictures are electronically put away advanced records. These spared pictures are anything but difficult to get to and are frequently contrasted with ebb and flow X-beam pictures for conclusion and sickness the executives.

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