Demonstration of Proficiency

 

Explain how interdisciplinary collaboration can be used to achieve desired patient and systems outcomes.
Identify an issue from an interview for which an evidence based interdisciplinary approach would be appropriate. Issue: how to increase HCAHPS scores on a PCU-Progressive Care Unit through Nurses, Physicians, and ancillary staff.
Explain how change management theories and leadership strategies can enable interdisciplinary teams to achieve specific organizational goals.

Sample Solution

Interprofessional collaboration – medical and healthcare professionals working in conjunction to treat patients – provides benefits for both the patients and the professionals. With increased collaboration, medical professionals are interacting on a personal level, sharing ideas about patient treatment and working together to maintain continuity of care. When team members from different disciplines work jointly, it is easier to form a more comprehensive view of patient care. Think of each medical professional as holding a piece of puzzle. Bringing all these pieces together enables a better understanding of the patient`s needs. With better care and the closure of communication gaps, patient outcomes are better.

In addition, prepackaged games have held prevalence because of the social part of empowering individuals to associate with each other. Teacher Eugene Provenzo (University of Miami) expressed that Monopoly consolidates both methodology and possibility, which makes the game intriguing; permitting it to keep up with its ubiquity [3]. Burt Hochberg even shouted that Monopoly has become piece of the way of life [3], underlining to us as a gathering the meaning of big business in our general public. To sum up, the game has a rich history routeing back to 1904. In any case, individuals from the gathering didn’t know about this set of experiences and were more than anxious to learn. Individuals from the gathering were likewise anxious to track down valuable chances to further develop programming abilities; the combination of these two components alone has made this task a general ideal admirer for all gathering individuals.

 

3.0 Aims The task framed to us by our boss was to construct a Monopoly stage carrying out imposing business model standards that permit clients to play against one another or against a PC. We at first attempted to incorporate Artificial Intelligence as well as a multiplayer choice. In any case, we experienced numerous issues which were smothering our advancement. Thus, we chose to safeguard with a Monopoly game that gave a stage to 2-4 players. Our points were as per the following: • To construct an intelligent game that gives great diversion worth and learning open doors – as Monopoly shows players how to contribute and rule an economy • To create a Monopoly game in view of the Medway region • To empower communication between understudies from various foundations when they come to college – as entering new environmental elements can overwhelm. In general our points can be ordered as attempting to make a game that engages University of Kent (Medway grounds) and University of Greenwich (Medway grounds) through an interesting individual touch.

 

4.0 Related Work Before we began fostering our game board and UI, we completed research via looking for changed variants of the syndication game, and all the more explicitly forms which were created in Java. The first and official game created by Hasbro has been copied utilizing different programming dialects, where rules and the symbols have been planned in more ways than one. There are a few variants on YouTube be that as it may, the renditions accessible all come up short on very much planned GUI and restricted client intuitiveness. After more exploration was completed, we ran over a superior rendition which was displayed on ‘gameslol.net’. This rendition had liveliness, variety and a very much planned GUI. It permits the players to play against one another, PC and pick their degree of trouble. This was by a long shot the most ideal form that we got to as it had the helpful highlights.

 

5.0 Organization and Development 5.1 Scrum Agile Development Scrum is one of the few nimble programming improvement techniques; it is an iterative and steady cycle for programming advancement [4]. Highlights of the scrum structure comprise of cross-practical and self-putting together groups [4]. This was one of the featured purposes behind our utilization of the structure. Pre-beginning the interaction we recognized that all individuals from the group felt they included qualities inside all parts of the cycle; whether it be documentation or coding. Thusly, we felt it was critical to execute a model which permits all gathering individuals to communicate their abilities. By carrying out the model, the accompanying jobs were doled out: item proprietor, scrum expert and colleagues (analyzers, engineers, quality assurers and so on) This made an unmistakable yet adaptable order inside the gathering though all individuals knew thei

 

 

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