Discovery-Based STEAM Learning Plan

Write a plan for a STEAM experience/activity for your Big Idea/Topic. You will incorporate some (not all) of the STEAM components into your plan. The completed STEAM learning plan will become a part of the Integrated portfolio for this class.

Please choose the STEAM components that you would like to use with your activity

☐ Plan 1 Mathematics, Science, and Art.

☐Plan 2 Engineering, Technology, Art, and Literacy.

Title:
A. Create a descriptive name for the activity
B. Use three to four sentences to describe or introduce the reader to your plan.
C. Create a Content web showing the Plan 1 or Plan 2 content areas. Paste an image or screenshot of the web in the shaded area.
1. Curriculum Focus Areas:
A. State the curriculum content areas emphasized in your plan.
B. In two or three paragraphs, define each of the content areas used and describe how the content areas are integrated .
C. Explain how your learning plan is connected to each content area.
D. Connect your plan to at least one of the Preschool Learning Foundations for each content area of focus.
E. Plan 2 only – engineering and technology are not specific content areas in the Preschool Learning Foundations. Instead, choose a foundation for each that you believe is related and explain why.

2. Developmental Domains: Describe how your activity will promote development in each of the following areas:
A. Cognitive (problem-solving, thinking, and reasoning). How will your activity promote development in this area. Identify one DRDP (2015) cognitive measure that could be observed during this learning plan.
B. Social (group identity, pro-social behaviors, interpersonal skills, friendship) How will your activity promote development in this area. Identify one DRDP (2015) social-emotional development measure that could be observed during this learning plan.
C. Emotional (self-esteem, joy, satisfaction, pride). How will your activity promote development in this area. Identify one DRDP (2015) social- emotional development measure that could be observed during this learning plan.
D. Physical (fine motor, gross motor, eye-hand coordination). How will your activity promote development in this area. Identify one DRDP (2015) physical development/health measure that could be observed during this learning plan.

3. Intellectual Goals/Dispositions:
A. Discuss the opportunities children will have to practice intellectual goals such as curiosity, desire to learn, meaningful engagement, etc. as they participate in this plan. (See Young Investigators for further information.)

Sample Solution

As lifelong learners, STEAM education encourages pupils to be curious and experiment. Because it promotes critical thinking and invention, inquiry-based learning is a perfect fit for STEAM. Let’s look at the science underpinning inquiry-based STEAM instruction and some of the tactics that have been employed to keep kids engaged. The push for STEM/STEAM education began in earnest in the early 2000s, and it galvanized educators and legislators to see the importance of preparing today’s kids for a technologically-based future and a changing workforce. “Four billion people on the earth use a cell phone, while 3.5 billion people use a toothbrush,” according to the Smithsonian Science Education Center. 90 percent of the world’s data has been generated in the last two years.

niversal and comprehensive definition (Reiss, 2007). Gardiner (2005) defines a project as a transitory and exceptional activity that utilise scarce resources to generate benefits for stakeholders amid uncertainty and complexity. A project is a temporal alliance that deals with distributing capitals to prospects that are capable of creating a positive change (Turner, 2014) Similarly, a project is a short time venture embarked on to attain a valuable outcome, product or services (Project Management Institute 2008) (Association of Project Managers 2012).

2.2 Project Management.

Project Management has no universally accepted definition and it is a relatively new genre of study (Pellegrinelli, 2011). According to Kerzner (2013), project management is the actualisation of a business’s objective and goals through planning, directing. Organizing and adequate management of accessible resources. The Association of Project Management (2012) states that project management is the use of processes, systems, information, skills and experience for the accomplishment of project goals.

2.3 Project Success

Project success is a concept in project management that is hard to define due to the uncertainty of the factors that necessitates project success (Papke-Sheilds, Beise and Quan, 2010). Apparently, the conventional yardstick of project success based on the Iron triangle’s criteria of cost, time and quality; which appears unreasonable and rigid is of a lesser priority and a more realistic modern approach of measuring success; which entails the ability of a project to create value and stakeholders’ satisfaction; is now the criteria for measurement of project success. (Muller and Jugdev, 2012). According to Stingl and Geraldi (2017), one of the essential element for project success in the management of project is decision making, which considers the most appropriate strategies for the pre- conception to post- completion phases of the project.

2.4 Decision Making

Decision-making is the powerhouse of every project; decisions made at pre-conception, in-project and post -project stages of the project, defines the ultimate success of the project (Stingl and Geraldi 2017). The Business Dictionary (2018) defines decision-making as the logical selection of the most appropriate option from available alternatives. Similarly, Merriam Webster Dictionary (2018) states that decision-making is the act of making decision particularly with a group of individuals. Tiwary (2013) describes

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