Example of media self-regulation

 

1. List an example of media self-regulation and identify one pro and one con of the self-regulation using specific examples.

 

2. Discuss whether online content creators should be able to freely post ideas that may lead to violence and bodily harm using specific examples.

 

3. Discuss whether there is any place in a civil society for language that diminishes the humanity of others using specific examples.

 

4. Discuss whether the government should determine whose ideas are given a voice using specific examples.

 

5. Discuss whether large corporations such as Facebook, Twitter, and Google should determine whose ideas are given a voice using specific examples.

 

6. Analyze where the greater responsibility rests—with journalists to meet ethical standards or with news consumers to call out violations using specific examples. Provide at least one source to support your response.

Sample Solution

One example of media self-regulation is the Entertainment Software Rating Board (ESRB) which provides an age rating system for video games in order to advise parents on appropriate content. This type of self-regulation is beneficial as it allows producers to pre-determine what types of messages their product conveys & better control the overall user experience through setting standards for content & distribution (McLeod, 2019).

On the pro side, this helps protect children from becoming exposed to inappropriate material since there are now labels indicating what age group a game is suitable for plus it also gives parents more confidence when making purchase decisions. Furthermore, by having such guidelines in place companies can ensure that they don’t receive backlash over controversial topics which may arise due to their products promoting certain values or beliefs thus leading them towards more profitable endeavors.

However, one con associated with self-regulation like this is that it can create a false sense of security amongst consumers as there have been cases where publishers have submitted inaccurate ratings about their own games with no repercussions (McLeod, 2019). Additionally, some people argue that such systems are not effective enough at preventing minors from accessing mature rated titles nor do they address issues regarding violence or other related themes within those same products.

All in al,l while self regulation does provide many benefits its important to remember that nothing replaces good parenting when trying keep young people safe from harm.

Terrorism is an anxiety-inspiring method of repeated violent action, employed by (semi-) clandestine individual group, or state actors, for idiosyncratic, criminal, or political reasons, whereby – in contrast to assassination – the direct targets of violence are not the main targets. The immediate human victims of violence are generally chosen randomly (targets of opportunity) or selectively (representative or symbolic targets) from a target population, and serve as message generators. Threat – and violence-based communication processes between terrorist (organisation), (imperilled) victims, and main target (audiences (s)), turning it into a target of terror, a target of demands, or a target of attention, depending on whether intimidation, coercion, or propaganda is primarily sought (Schmid & Jongman, 1988, p. 28)

 

 

For their study, Weinberg, Pedahzur and Hirsch-Hoefler selected 73 definitions from the 55 articles and compared these to Schmid’s (1988) 22 elements. The exercise yielded mixed results. For example, while some components such as the psychological elements of terrorism were in decline (41.5% to 5.5%), probably due to the absence of contributors from the field of psychology; the authors of the articles in the three journals made no variations between terrorist targets, that is – “combatants and non-combatants” or the “immediate target and wider audience” (p. 782). However, certain traits remained prevalent across both studies, and were used by the authors to generate another definition: “terrorism is a politically motivated tactic involving the threat or use of force or violence in which the pursuit of publicity plays a significant role” (p. 782).

The significant achievement of the trio lay in the ability to adopt observable and measurable terrorism components in designing their definition of terrorism. Thus, a remarkable achievement for research in the field of terrorism, especially media-related terrorism research as a result of the renewed focus on the publicity component, an element, which has remained relatively constant across both studies (p. 781).

 

 

However, in line with Sartori’s (1970) assertion that “the rules for climbing and descending along a ladder of abstraction are thus very simple rules ….We make a concept more abstract and more general by lessening its properties or attributes …” (p. 1041), the definition by the trio, may have lost one of the core ingredients of terrorism – the psychological impact. The trio had, however, explained that the reduction in salience accorded the psychology element, is not unconnected to the temporal differences from Schmid’s study. They also suggested that the writers of the published articles, which they used for the

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