Health Promotion Theory

 

Theories provide a foundation or framework for the understanding and application of complex concepts. Theories of health promotion
provide an understanding of the motivation or self-efficacy of health care seeking behaviors for individuals, groups or populations.
Health promotion models help healthcare professionals in conducting community needs assessments or developing and evaluating
health promotion activities.
Assignment Criteria:
For this assignment, develop a scholarly paper that includes the following criteria:
1. Describe the differences between health education and health promotion.
2. Describe a community-based health promotion program.
a. For example: Million Hearts, Healthy People 2030, WHO, United States Preventative Services (USPTF., Special
Olympics ,Fit5 program, YMCA, YWCA, Alcoholic Anonymous, A, Silver Sneakers, cardiac rehabilitation,
diabetes support groups, Grief Support, Mental Health.
3. Determine and discuss a health promotion model or theory that could be applied to the selected community-based health
promotion program.
4. Identify one health disparity and describe how the health promotion model or theory could be implemented in your chosen
community-based health promotion program.
5. Identify one social determinant of health and describe how the health promotion model or theory could be implemented in
your chosen community-based health promotion program.
6. The scholarly paper should be in narrative format, 3 to 4 pages excluding the title and reference page.
7. Include an introductory paragraph, purpose statement, and a conclusion.
8. Include level 1 headings to organize the paper.
9. Write the paper in third person, not first person (meaning do not use ‘we’ or ‘I’) and in a scholarly manner. To clarify: I,
we, you, me, our may not be used. In addition, describing yourself as the researcher or the author should not be used.
10. Include three professional peer-reviewed scholarly journal references to support

Sample Solution

Health education and health promotion are concepts that are hogging limelight these days in different parts of the world. These two have become important tools in the hands of policy makers and authorities in different countries to help people attain high standards of health and wellness. While health education has taken the shape of a social science, being used by governments, to spread awareness about diseases so as to prevent them to promote health, health promotion takes the shape of advertisements to help people develop and maintain optimum health. Health promotion aims to improve a person`s health via education, a consideration of psychological, as well as, various cultural, social and political factors. Health education aims to inform people about health.

hile looking at the beneficial effects of implementing a social network in education, one must also consider the negative aspects. Social networks such as VR have been under development for many years. Gershon Dublon, professor of the Massachusetts Institute of Technology’s (MIT) Media Lab, and Joseph A. Paradiso, an electrical engineer also at MIT’s Media Lab, explain how this does not mean that networks are perfect. Existing devices that augment our reality such as “Google Glass, tend to act as third-party agents on our shoulders, suggesting contextually relevant information to their wearer” augmenting situations (Dublon and Paradiso 6). This augmentation can be used for educational purposes but networks such as Google Glass “are often disruptive, even annoying, in a way that our sensory systems would never be”(Dublon and Paradiso 6). If the purpose of VR is to make students more engaged, then disruptive functions would defeat it. They would distract the student away from the primary goal and lead to disengagement. This problem is easy to combat, however. Educational leaders should create programs that aren’t disruptive. For example, if a student is in a surgical training VR simulator, and ads that contain sites to buy medical tools were to show up, they would distract the student from the simulator ultimately causing them to make a mistake. Although this mistake wouldn’t have outside effects due to the nature of VR that “allows students control over their learning in a consequence-free, explorative manner”(Hu-Au and Lee 5), it would distract the student leading to an overall decrease in understanding of the content being shown. A designer could design the simulator to not show any ads or disruptive tools or minimize the effect of them by minimizing their disruptiveness.

Another limitation that comes up frequently when debating the implementation of VR into educational facilities is cost. VR technology can be expensive, with the highest quality being as pricey as $50,000. However, the reality is that many VR kits don’t cost a substantial amount. In general, plastic and cardboard models carry out the same task as the higher quality models. According to Russell Holly, an expert on virtual reality devices, “in most apps it’s nearly impossible to tell the difference between the [lower and higher quality] implementations”(Holly 2). This means that the differences between a low-quality and a high-quality VR headset are negligible and that both carry out its purpose. They would still allow students to become more engaged with the material. These lower-quality headsets can be implemented into schools’ curriculums without being too costly. If an underfinanced public school wants to introduce virtual reality into their classrooms, they would easily be able to, by opting for the cheaper VR headset as the user experien

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