History And Current State Of E-Sports – Project

 

 

Q1 .In this assignment, you will create a timeline of the history of virtual reality (VR) gaming up through the present, and then make predictions of VR technologies that you expect or hope to see in the future. Use a presentation software (such as PowerPoint or Prezi) to create the timeline. Be sure to cite any resources for images and other content.

Your timeline should include:

at least five different VR history entries
descriptions of each entry: name, date, company, features, and any negatives/issues
two fictional entries of what you predict for the future of virtual reality, based on the current trends in virtual reality and gaming
name, date, and detailed descriptions of each fictional entry
Review the rubric below to see how you will be graded.

Q2.

In this assignment, you will use what you have learned to create a Venn diagram to compare and contrast E-sports to video games and traditional sports. Each category in the triple Venn diagram should have at least three descriptions listed.

After creating the diagram, write a two-paragraph conclusion discussing whether you think E-sports are more like video games or traditional sports. Give supporting evidence for your stance. You can create the Venn diagram and conclusion in a presentation software such as Prezi or PowerPoint.

Review the rubric below to see how you will be graded.

Sample Solution

From the outside, esports may appear to be a recent phenomenon, but the history of the sport dates back to the 1970s. And I’m not talking putting in your initials for the high score at the local arcade and checking back everyday to make sure no one’s usurped your crown.
According to Statista.com, esports is predicted to generate more than $1 billion in market sales worldwide in 2021, a growth of 50% year-over-year. Continue reading to discover about the humble beginnings of esports and the important milestones that have led us to where we are now with esports. Although the name “esports” was not coined until 2000, many events contributed to the development of current esports.

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