Intervention that piqued your curiosity about practice effectiveness
Think of a particular case or intervention that piqued your curiosity about practice effectiveness. Design a single-case experiment that is relevant to that case or intervention. Try to design it in a way that would be feasible to implement.
Sample Solution
Case: A child with ADHD is struggling to stay on task and complete their schoolwork.
Intervention: A token economy system is implemented, where the child earns tokens for completing their work and following the rules. Tokens can be redeemed for rewards, such as extra recess time or stickers.
Single-case experiment:
- Baseline: The child's behavior is monitored for a week to establish a baseline rate of on-task behavior and task completion.
- Intervention: The token economy system is implemented.
- Data collection: The child's behavior is monitored for another week to see if there is a change in on-task behavior and task completion.
- Reversal: The token economy system is removed to see if the child's behavior regresses.
- Re-intervention: The token economy system is reinstated to see if the child's behavior improves again.