Compare and contrast the ADDIE Model with another instructional design model (such as Dick & Carey or Kemp – or another model that you have researched). What are the strengths and weaknesses of these two different models? Having reviewed the training models and methodologies from this week’s reading list, which approach would you be inclined to use or suggest for designing and developing training? Provide your rationale.
In comparison, another instructional design model known as EIDT (Engage Investigate Discover Transform) offers an alternate approach based on adult learning theory. This method focuses more on student engagement through active participation rather than passive instruction; learners are encouraged to explore new ideas by working together in groups or conducting research independently before sharing their discoveries with others. Additionally, this method also emphasizes the importance of reflection throughout each stage so individuals can actively monitor their own progress while continuously revising any previous understandings they had about a given topic thus allowing them to eventually reach real transformation within themselves regarding what they have learned (Gulwani & Brown , 2019).
Ultimately although both models share some similarities – like having five distinct stages -they differ significantly in terms of how instruction should be delivered; whereas ADDIE relies heavily on teacher led sessions EIDT places emphasis more heavily on student involvement and providing opportunities for self-discovery. By using a combination of both these approaches one can ensure that all participants benefit from engaging learning experience regardless of age or prior knowledge level .
The ADDIE model is a popular instructional design model that stands for Analysis, Design, Development, Implementation and Evaluation. This approach involves breaking down the entire process of creating an educational product or program into smaller stages to ensure its success.
There are several other models which can be used to create an effective learning experience such as the Backward Design Model (BDM), Rapid Prototyping Model (RPM) and Agile Instructional Design Model (AIDM). Each of these approaches has its own strengths and weaknesses which should be evaluated when choosing which one best suits a given situation.
For example, BDM focuses on starting from the end goal in order to identify what needs to be learned in order to achieve it whereas RPM focuses on quickly developing products through multiple iterations. AIDM is a combination of both agile software development principles as well as traditional instructional design methods.
Ultimately, there is no one-size-fits-all approach when it comes to designing learning experiences so it’s important for organizations to evaluate their needs before deciding which model works best for them.