PROJECT MANAGEMENT ANALYSIS IN THE INTERNET FORECASTING INDUSTRY

 

Bob Phillips, director of operations at B&W Systems, was put in charge of an important project. This assignment was the result of a recent B&W board meeting in which Grace Johnson, the vice-president of marketing, had presented a new product concept – Forecasto. This cloud computing forecasting system was specifically designed to meet the needs of small- and medium-sized organizations. Johnson indicated a price point in the $200 range. Her primary concern was timing. Specifically, once the competition found out about the product there could be several additional entrants into this potentially lucrative market. The board meeting concluded with the chief executive officer tasking Phillips to look into the implementation of Forecasto in a timely manner and report his findings to the board at the next meeting.
BACKGROUND
B&W Systems designed and distributed a variety of management software products through the Internet and retail outlets like Best Buy. The company was considering the development of an Internet-based forecasting system. This system was designed specifically for the new start-up and small business owner. Phillips, after consulting with the technical staff and reviewing historical efforts, had developed the task descriptions, time estimates and immediate predecessor (IP) relations (see Exhibit 1). Phillips planned to use existing software components during the development phase as a means of keeping project costs and the overall time frame within bounds. Nevertheless, multiple task time estimates were formulated due, in part, to the inherent uncertainties associated with software development.
B&W’s management team had established a 35-week completion time for this effort. A preliminary assessment by Phillips indicated that some of the project tasks would need to be shortened to meet the management deadline of 35 weeks. Accordingly, the project manager had prepared a set of task-crashing estimates (see Exhibit 2). Phillips knew that this was an important project to manage and that he would have to do a thorough analysis for the board. He needed to estimate the completion time and budget for the project. Furthermore, he knew that he would need to determine the probability that the project could be completed within the deadline of 35 weeks.
Phillips knew that the board would want to know the minimum expected time in which the project could be completed and the probability of completing the project in this time. In addition, Phillips wanted to assess the additional costs for reducing the project time to the required 35 weeks, and which specific tasks could be crashed to achieve this milestone. He thought that there could be some potential issues that might cause the market assessment to take longer than expected. Phillips wanted to investigate the impact on the crashing solution if the expected time for task B (market assessment) was increased from seven to nine weeks. He had thought of an idea that could decrease revising time significantly. Therefore, Phillips also wanted to see the impact on the crashing solution if the expected time for task F (revising) was decreased to four weeks.
The management team would certainly want to see the crashing cost function at the next board meeting, so Phillips had to produce that as well. He was curious to discover whether or not the crash cost curve was non-linear.
Phillips had taken a course on project management in business school. He was eager to use some of the techniques he had learned, such as the Program Evaluation and Review Technique (PERT) and project crashing, to do the analysis on this project. He only had one week to complete the analysis, thus he was eager to get started.

 

Exhibit 1
PROJECT DESCRIPTION AND TIME ESTIMATES (WEEKS)
Task Description Most
optimistic Most likely Most pessimistic IP
A Requirements 3 3 6 None
B Market assessment 4 7 10 A
C Design 5 6 9 A
D Development 6 7 16 C
E Testing 7 9 10 D
F Revising 4 5 6 B, E
G Documentation 3 6 10 D
H Quality assurance 3 5 7 C, E
I Pricing 2 2 2 B
J Production 3 4 14 F, G, H, I
K Distribution 2 3 4 J

Exhibit 2
PROJECT CRASH DATA
Task Normal costs ($) Crash time (weeks) Crash costs ($)
A 10,000 3 10,000
B 20,000 6 25,000
C 15,000 5 30,000
D 45,000 6 65,000
E 10,000 7 20,000
F 15,000 4 18,000
G 20,000 4 30,000
H 10,000 4 15,000
I 5,000 2 5,000
J 40,000 5 50,000
K 15,000 2 25,000

ASSIGNMENT QUESTIONS
1. Draw the project network diagram and calculate the following: Earliest start time (ES), Earliest finish time (EF), Latest start time (LS), Latest finish time (LF), total slack, free slack, and safety slack.
2. What is the estimated completion time for this project? What is the estimated project budget? What is the probability that the project can be completed in 35 weeks?
3. Assume that partial crashing is allowed. What is the minimum expected time in which the project can be completed? What is the probability of completing the project in this time?
4. What is the additional cost for reducing the project time to the required 35 weeks? Which specific tasks do you recommend crashing in order to achieve this milestone?
5. What is the impact on the crashing solution if the expected time for task B is increased from 7 weeks to 9 weeks? Explain with supporting evidence.
6. What is the impact on the crashing solution if the expected time for task H is decreased to 4 weeks? What if the expected time for task E is decreased to 7 weeks? Explain with supporting evidence.

Sample Solution

According to Taylor (2016), prior to‘ modern society’ and the ‘information age’, people had to consider a myriad of social and contextual factors in making judgements about how best to ensure that they were fed and clothed, and avoided being harmed by wild animals, other humans and accidents. Most times these judgements require feasible ways called heuristics (Mental shortcuts) to process the most essential information fast to make rapid daily judgements (Chow, 2015). In addition, Arrington (2013) affirms that when individuals engage in decision-making or judgment it is often necessary to use heuristics to help process the information that they encounter. Heuristics are generally characterized and synonymous with rules of thumb (Chow, 2015). Veermans, van Joolingen, & de Jong (2006) view heuristics as rules of thumb individuals use to make decisions across a range of circumstances. Likewise, Abel (2003) asserts that the rules of thumb that are heuristics are cognitive frameworks developed through experience and implemented during problem solving. The perspective of Gigerenzer and Gaissmaier, (2015), infer heuristic as a strategy that ignores part of the information with the goal of making decisions more accurately, quickly and frugally (i.e. with fewer pieces of information) compared to more complex methods. Consequently, heuristic models of decision-making principle relies on the notion that human beings—including professionals—may act rationally even if they do not weigh up all the factors according to the logic of an expected utility model. Rather, the rationality may consist of selecting and using simple decision rules related to particular types of social environment or problems that are faced (Brighton and Gigerenzer, 2015). On the contrary, Dunbar (1998) and Fodor (2008) mention that heuristics are procedures that can produce good outcomes but incapable of appropriate solutions. Ashcraft (2002), further mentions that the feature of a heuristic approach to problem solving is partial effectiveness of solutions; it is unlikely to proffer correct answers to problems all the time. This negative perception of heuristics held by some researcher results from the fact that there is consequently an adverse effect for taking shortcuts or cutting corners (Chow, 2015). Furthermore, heuristics may prove disadvantageous in decision-making when the settings necessitate analytical and extended reasoning rather than the quicker pace of heuristics (De Neys, 2006). However, on a neutral point of view, Griffin and Kahneman (2003) emphasises that heuristics are multifaceted cognitive mechanisms that allow individuals successfully process large amounts of information, which might result in error occasionally but these error would not reduce the benefits achieved from the use of heuristics.

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