Public Relations Campaign Proposal

 

 

Analyze nursing and counseling theories to guide practice in psychotherapy*
Summarize goals and objectives for personal practicum experiences*
Produce timelines for practicum activities*

In preparation for this course’s practicum experience, address the following in your Practicum Journal:

Select one nursing theory and one counseling theory to best guide your practice in psychotherapy.
Note: For guidance on nursing and counseling theories, refer to this week’s Learning Resources.
Explain why you selected these theories. Support your approach with evidence-based literature.
Develop at least three goals and at least three objectives for the practicum experience in this course.

Sample Solution

2004, Apple released the first campaign in the same style but with a visible character’s (see fig.2). The featuring characters in this specific clip are U2, which is seen to be one of the biggest bands in the world at the time. Throughout the fast-paced video, it is continuously switching back and forth between a blacked-out silhouette from previous clips and the band U2 performing their song ‘vertigo’. As discussed, the silhouettes make the consumer feel like part of the experience and immersing them in the ‘story’ (campaign). By doing this, they are making the consumer feel like they are part of a performance by a huge, well-known brand. “Apple is not selling an MP3 player, they are inviting you to the apple lifestyle” (Chazin, 2009:3) By making the consumer part of the fun in the video, and part of a performance, we are able to fully ingest and embrace the story that’s being told. Saying this, the fact is they are not truly part of it unless they have the iPod, because this is clearly a huge part of the campaign. By making the experience the main feature of their campaign, Apple do not have to blatantly put huge prices and huge images of their products on their campaigns, because the story and characters are selling the brand and the experience that comes along with the products.

Figure 2. Apple (2004)

In 2004, Apple released a silhouette campaign that involved ‘PC vs MAC’ at the end in huge, bold text (see fig.3) (Every iPod ‘silhouette’ ads (2004-2008), 2012). This could be seen as the conflict imbedded in the story, and the PC could be seen as the ‘villain’. Windows has always been Apple’s biggest competitor and the fact that they put ‘PC vs MAC’ in one of their most memorable campaigns, gives a huge shock factor to the consumer. “As storytellers, we get our message across through conflict and its resolution” (Fog, 2004:36). The message that Apple are personifying through the use of this conflict, would be that essentially, Apple is better than PC and if you want to have fun and let loose, buy a mac. Although the ad does not flat out say ‘buy a mac’, they are asking you your own opinion, what would you prefer? By asking this question this instantly makes the consumer feel like they are part of the experience, leaving them wanting more. The fact that apple adverti

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