Choose something you have
questioned, a new method/program/strategy to test its effectiveness, or some phenomenon you have observed.
For this discussion, you will:
• Identify a research problem for a possible study that you might conduct.
• Describe why it is important or relative to you.
• Explain how you would proceed to conduct a study of the problem.
Why it’s Important: I am interested in language learning and have observed a decline in motivation among adult learners struggling with traditional methods. Gamification, incorporating game mechanics into non-game contexts, has shown promise in boosting engagement in various fields. I am curious to explore its potential to enhance motivation and language acquisition in adults.
Research Question: Does the use of gamification elements in a language learning app increase adult learners’ motivation and vocabulary acquisition compared to a traditional language learning app?
Study Design:
Expected Outcomes:
I anticipate that the gamified language learning app will lead to:
Limitations:
This is a short-term study, and long-term language retention needs further investigation. Additionally, the effectiveness of gamification might vary depending on individual preferences and learning styles.
Future Research:
This study can be a springboard for further research. Future studies could explore:
By investigating the impact of gamification on adult language learning motivation, this research can contribute to the development of more engaging and effective language learning tools.