The impact of downtime on implementation.

 

 

Imagine this scenario: As you continue creating your training manual, your supervisor has asked you to create a report that identifies factors that can impact the implementation and maintenance of a health care network.

For the third section, write a 700- to 1,050-word report that identifies the factors affecting the implementation and maintenance of a health care network.

Include the following in your report:

Describe the necessary infrastructure.
Explain the impact servers have on implementation.
Describe the support and maintenance requirements.
Describe the implementation and testing procedures.
Explain the impact of compliance on implementation.
Describe the impact of downtime on implementation.

Sample Solution

System downtime is becoming increasingly expensive and disruptive. This is owing to companies’ increased reliance on data and technology. When a server went down in the past, people just reverted to manual techniques. Or, because transactions were not as quick and large back then, they merely waited for the service to resume. Could you imagine having to cope with network outages right now? Many major corporations cannot. Here are five reasons why system downtime is harmful. Many B2C and B2B transactions are now carried out via the network, whether it’s an online retail purchase, an electronic funds transfer, a Request for Quotation, a Purchase Order, or anything else. These transactions will be disrupted if the underlying network service goes down.

lementation of VR in high schools will present younger students with the opportunity to expose themselves to educational opportunities. Having hands-on exposure to a certain field earlier on helps the student to understand the subject better and helps in creating a strong base by making it easier to understand the concept. This exposure will make students more engaged, leading to higher absorption and understanding of the content. An example of how VR could be beneficially implemented into lower educational facilities is through the subject of history.

With VR implementation, history becomes more interactive. Professors and teachers would be able to create programs in VR that would allow their students to become indirect eyewitnesses to events encompassed by VR. Although the students wouldn’t actually be partaking in the historical event, the instructor could simulate that environment and make them feel like they are truly present. This is expanded upon by Arthur Schlesinger, a specialist in American history and a public intellectual, in his book The Historian and the World of the Twentieth Century. He explains how eyewitness historians are more credible than normal historians because they are able to feel the emotions that took place at that time and are able to document events without making connections to other events (Schlesinger 10). Additionally, Brooke Donald, an editor of Stanford University’s News Communications, supports Schlesinger by explaining how Abby Reisman, a head curriculum designer and doctoral student at Harvard, states that embedding historical context into activities by means of first-person experiences leads to better recall (Donald 2). Students who become eyewitnesses to an event automatically learn much more than students who listen to lectures because the students become much more engaged and are able to experience the event as if they were a part of it. This engagement of history, through VR implementation, proves that it is beneficial in changing the way how students obtain information and learn.

While looking at the beneficial effects of implementing a social network in education, one must also consider the negative aspects. Social networks such as VR have been under development for many years. Gershon Dublon, professor of the Massachusetts Institute of Technology’s (MIT) Media Lab, and Joseph A. Par

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