The necessary components of a health care network

Respond to the following in a minimum of 175 words:

What are the necessary components of a health care network?
What might this structure look like? Include a basic diagram.
Where do the most common problems that occur in a health care network happen? Why?

 

Sample Solution

A health system/network consists of all the organizations, institutions, resources and people whose primary purpose is to improve health. This includes efforts to influence determinants of health as well as more direct health-improvement activities. Necessary components or “building blocks” of a health care network include: service delivery, health workforce, health information systems, access to essential medicines, financing, and leadership/governance. These building blocks contribute to the strengthening of health systems in different ways. Some cross-cutting components, such as leadership/governance and health information systems, provide the basis for the overall policy and regulation of all the other health system blocks. Key input components to the health system include specifically, financing and the health workforce.

lementation of VR in high schools will present younger students with the opportunity to expose themselves to educational opportunities. Having hands-on exposure to a certain field earlier on helps the student to understand the subject better and helps in creating a strong base by making it easier to understand the concept. This exposure will make students more engaged, leading to higher absorption and understanding of the content. An example of how VR could be beneficially implemented into lower educational facilities is through the subject of history.

With VR implementation, history becomes more interactive. Professors and teachers would be able to create programs in VR that would allow their students to become indirect eyewitnesses to events encompassed by VR. Although the students wouldn’t actually be partaking in the historical event, the instructor could simulate that environment and make them feel like they are truly present. This is expanded upon by Arthur Schlesinger, a specialist in American history and a public intellectual, in his book The Historian and the World of the Twentieth Century. He explains how eyewitness historians are more credible than normal historians because they are able to feel the emotions that took place at that time and are able to document events without making connections to other events (Schlesinger 10). Additionally, Brooke Donald, an editor of Stanford University’s News Communications, supports Schlesinger by explaining how Abby Reisman, a head curriculum designer and doctoral student at Harvard, states that embedding historical context into activities by means of first-person experiences leads to better recall (Donald 2). Students who become eyewitnesses to an event automatically learn much more than students who listen to lectures because the students become much more engaged and are able to experience the event as if they were a part of it. This engagement of history, through VR implementation, proves that it is beneficial in changing the way how students obtain information and learn.

While looking at the beneficial effects of implementing a social network in education, one must also consider the negative aspects. Social networks such as VR have been under development for many years. Gershon Dublon, professor of the Massachusetts Institute of Technology’s (MIT) Media Lab, and Joseph A. Par

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