The portfolio and student-directed/centered learning based models

 

 

 

 

So far we have talked a lot about archives in the abstract, and about the portfolio and student-directed/centered learning based models that are core to how the curriculum of IAS is laid out. For the rest of the quarter, we are going to work on thinking about those things together by having you create your own self-directed, self-reflective archives (critical inventories, if we want to use concepts from the Gramsci reading!). The next step in that direction is to think more specifically about different kinds of archives, how they work, and what kinds of knowledges and narratives they can create and convey.

Have a look at the different examples of archives linked in the syllabus today. What kinds of things (“artifacts”) are contained/represented in these archives? How are they organized, described, indexed? Who is involved, and how? What kinds of narratives and knowledge do these archives present; what issues and questions do they direct our attention to and prompt us to think about (and/or perhaps not think about!)? How do you think all of those things (the artifacts themselves, the organization and structure, the people involved, and the knowledge and narratives the archives suggest) might be interconnected?

Sample Solution

Simply put, student-centered learning is an approach to learning in which students pick not only what to study but also how and why that topic might be of interest to them (Rogers, 1983). In other words, the learning environment prioritizes learner responsibility and activity, as opposed to the emphasis on instructor control and academic topic coverage found in much traditional, didactic instruction (Cannon, 2000). Learners also find the learning process more engaging when themes are relevant to their lives, needs, and interests, and they are actively involved in producing, understanding, and connecting to knowledge (McCombs & Whistler, 1997).

 

 

 

 

Why Sports are Not Important

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powerful article on sports

For what reason do proficient sportsmen and sportswomen earn a large number of dollars by shooting a ball into a net, for example? Numerous different models can be given of such practically silly games exercises that have by one way or another shaped a worthwhile domain of “amusement.” While individuals around the globe are starving to death because of an absence of nourishment, social insurance, and asylum, others are watching celebrated games characters score objectives and focuses. While considering the experiencing comprehensively coming about an absence of assets, burning through cash on games appears to be a somewhat misinformed buy.

Take the figures: in 2013 alone, 33.7 billion dollars were spent on major games all inclusive. That implies in just a single year, the sum spent on major game tickets would be sufficient to revamp the foundation of the as of late obliterated Gaza Strip and feed its occupants three dinners every day for seven months (Forques Magazine). We have to sorted our needs out—what is progressively critical to us: seeing our preferred groups contend and the way of life encompassing that challenge, or sparing the lives of those that are frightfully influenced by beguiling war?

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In any case, it appears we treasure amusement and sports culture more than assisting those that are biting the dust in the roads every day. The Edmonds Daily Newspaper distributed an article on the fixation of sports in the U.S. overall, a U.S. resident goes through an amassed three hours watching sports news inclusion every month, and buys 1.2 passes to major games at regular intervals (Edmonds Daily Newspaper). Imagine a scenario in which we utilized these hours and buys to assist others that are in a desperate circumstance day by day.

The measure of cash spent on significant games garments and keepsakes is additionally disturbing. In an investigation by Sarvend University in Minnesota, it was discovered that each world resident on normal goes through $7.4 every year on outdoor supplies, regardless of whether it be apparel identified with groups, athletic gear with markings of pro athletics group images, sports gaming cards, sports betting, or computer games that depict their preferred groups in real life (Opus, 311). The measure of cash spent on avid supporter extras could be coordinated towards substantially more all encompassing causes, profiting the individuals who dread for their lives every day.

With the unnecessary measure of cash spent on major wearing tickets, the measure of time we spend on watching significant games, and the measure of cash spent of avid supporter frill, we focus on significant games. In our reality, our nation, our state, and even our city, there are endless people who can’t bear the cost of lodging, nourishment, and other essential necessities. Rather than giving out our cash to the gigantic business of significant games and items related with significant games, we could utilize our buying power for causes that would spare individuals’ lives. Directing billions of dollars into significant games isn’t intelligent when we have a world attacked by misery.

References

Klim, Christopher. “Spending on Sports.” Forques Magazine 11/06/2014. Magazine.

Jameson, Michele. “How and Why We Watch Sports.” Edmonds Daily Newspaper 6/7/2014. Paper.

Creation, Michael. The

 

 

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