Trends in Human Resource Management

 

Prior to beginning work on this discussion forum, read Chapter 2: Trends in Human Resource Management (Noe et al., 2022), read the article The Changing Role of Human Resource Management in an Era of Digital Transformation (Fenech et al., 2019), review the website SHRM (Links to an external site.), and read the executive summary Future Insights: Top Trends Affecting the Workplace and the HR Profession According to SHRM Special Expertise Panels (Links to an external site.). You may wish to review “The Future of Public Human Resource Management” (Battaglio, 2020).

In an initial post of at least 350 words and citing at least two required resources, identify and explore at least two current trends in human resource management. Consider trends such as technology, globalization, diversity, equity and inclusion, remote work, multi-generational workforces, and other emerging trends. Evaluate how these trends have impacted the strategies leaders use to achieve their organizational goals. Discuss the impact each has on creating an inclusive and equitable culture within an organization. Assess the role of HRM in ensuring goals are met.

 

Sample Solution

Trends in Human Resource Management

People as resources are invaluable assets of an organization. For a business to be successful, every company is obligated to enhance their workforce by aligning their human resource strategies with the latest trends. With the advancement in technology, the human resource (HR) departments of companies have been transforming gradually over the years. With millenials and Gen Z as the largest cohort in the business workforce, employers worldwide are in demand if tech-powered ways to manage, recruit, and engage their employees. The trends of artificial intelligence, diversity, gig economy, cloud-based HR technology, and productivity skills will drive HR management to formulate, implement corporate strategies, and improve employee engagement to boost a business.

controlled way, will they look for the actual gamble? (Gill 2007) If we don’t permit our kids to taste the feeling of experience and feel what it resembles to encounter the ‘risk’ while ascending a tree, they will become desensitized to that inclination. Their feeling of hazard will be restricted to their experience of augmented reality games played on PCs. Tovey (2007: 97) and Caillois (2001) contrast the absence of hazard with riding a rollercoaster as it gives a vibe of falling and turning with next to no certifiable risk as another person is in charge. Augmented reality PC games make a similar deception of chance as basically the player is in finished control of the game giving the impression of falling/climbing/battling when as a general rule you are sat at home on your couch in your wellbeing casing. This conflicts with all importance of hazard and what it seems like to encounter it.

While playing a PC game there is a sure result. This goes against Little, (2006) meaning of hazard being crazy as the result is unsure. Regardless occurs in PC games you can switch it off and leave at whatever point you need with no conspicuous outcomes other than not actually encountering the aftereffect of the dangers taken during the game which contrarily influence character advancement. Gill (2007) depicts one of the ‘jobs of chance in youth is experiencing it’ and permitting youngsters to figure out how to oversee chance and show a comprehension of outcomes. Assuming people in the future are getting their upgrade from PC games inside the wellbeing of their homes, the gamble of confining person advancement is increased. The capacity to completely get the results of activities, and how to manage dangerous circumstances, in actuality, is restricted as their personalities have been drawing in with an augmented experience where they get another life in the event that they fall or truly injury themselves or another person. They can hurt/kill a PC produced individual, or themselves and not feel everything except be resurrected at the press of a button. Results of activities to themselves or others never again have values ascribed to them. Without the chance to investigate the climate and its vast conceivable outcomes and limits kids won’t ever get familiar with the genuine significance of perilous and how to deal with r

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