Values and ethics

 

What are values and ethics? Where or how are they formed? Can leaders influence the values and ethics of their followers? Can integrity be taught? If so, discuss some strategies that can be implemented to do so. If not, explain why.

Sample Solution

Values are basic and fundamental beliefs that guide or motivate attitudes or actions. They help us to determine what is important to us. Ethics is concerned with human actions, and the choice of those actions. Ethics evaluates those actions, and the values that underlie them. In terms of where ethics come from, they come from society and the collective beliefs and values of its citizens. But, more specifically, ethics also comes from those individuals willing to make difficult choices and think about big questions: good and bad, right and wrong. Socialization from parents, religious institutions, friends, personal experience, and society contribute to the formation of values in individuals.

lementation of VR in high schools will present younger students with the opportunity to expose themselves to educational opportunities. Having hands-on exposure to a certain field earlier on helps the student to understand the subject better and helps in creating a strong base by making it easier to understand the concept. This exposure will make students more engaged, leading to higher absorption and understanding of the content. An example of how VR could be beneficially implemented into lower educational facilities is through the subject of history.

With VR implementation, history becomes more interactive. Professors and teachers would be able to create programs in VR that would allow their students to become indirect eyewitnesses to events encompassed by VR. Although the students wouldn’t actually be partaking in the historical event, the instructor could simulate that environment and make them feel like they are truly present. This is expanded upon by Arthur Schlesinger, a specialist in American history and a public intellectual, in his book The Historian and the World of the Twentieth Century. He explains how eyewitness historians are more credible than normal historians because they are able to feel the emotions that took place at that time and are able to document events without making connections to other events (Schlesinger 10). Additionally, Brooke Donald, an editor of Stanford University’s News Communications, supports Schlesinger by explaining how Abby Reisman, a head curriculum designer and doctoral student at Harvard, states that embedding historical context into activities by means of first-person experiences leads to better recall (Donald 2). Students who become eyewitnesses to an event automatically learn much more than students who listen to lectures because the students become much more engaged and are able to experience the event as if they were a part of it. This engagement of history, through VR implementation, proves that it is beneficial in changing the way how students obtain information and learn.

While looking at the beneficial effects of implementing a social network in education, one must also consider the negative aspects. Social networks such as VR have been under development for many years. Gershon Dublon, professor of the Massachusetts Institute of Technology’s (MIT) Media Lab, and Joseph A. Par

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